Welcome to my profile, I'm a Computer Programmer with experience in both Software and Game Development aspects of programming. I also have a peculiar interest in Cyber Security, which has been a career goal of mine for quite a while.
Below is a list of commissions that I have worked on in the past. This list is not definite and is subject to change as not every single one has been documented. This work is also only limited to ROBLOX, as I have not been commissioned for software and I don't wish to be, especially Discord bots.If you wish to view my GitHub, you may do so here: GitHub.If you wish to view Wally packages I have published then search up sigmaeg on Wally


Similar to the Codify plugin except it only currently supports React-Lua since this is made for personal use but I decided to publish it for anyone else's use too.Syntax highlighting matches based on your Roblox Studio's highlighting configuration.Written using React-Lua.The parser for the API dump of instance properties is written by me and is included in the source code in the "Packages" folder under the title "Properties". The data collected is from a separate automated GitHub Repository.
I was commissioned to create a Jetpack System for a group called 4ever4thepeople.
Space - Activate after jumping (enter Hover Mode)
LeftShift/ButtonA - Toggle Boosting
WASD - Moving around in "Hover Mode"


Here I was commissioned to create a Lightsaber system alongside a Blaster system that has blocking and deflection functionality. It supports various saber types, this system is also a bit outdated as you can see with the jittering of the arms however it is still very much functional.
I worked on a Grid Placement System that relies on the Models size, so it can automatically span multiple grids without issue. The range system is also grid based using recursive raycasting. I also implemented a wave and enemy system, completing a wave rewards you with "Energy" (currency), etc. The way enemies are also detected is via "grid range" which also uses raycasting. The grid occupant is changed whenever an enemy moves over it.
Commissioned by the Universal Union to create a Gun System.
Highly configurable and feature rich.
The user interface was provided as is and I do not retain ownership of any interface-based asset except from the Shop System.
Assets as such as weapon models and/or VFX are not mine. Different material based sound effects are used in the weapon system for "realism" however the SoundIds do not belong to me.

I was commissioned to create a Lightsaber Forge System, amongst other systems like quests etc, which allows you to customise the hilt of the Lightsaber and the Crystal it may use, this also applies for dual sabers, you can customise the individual hilts on each saber.
This was one of the most successful games that I created alongside the Helios Development group. Unfortunately, as of late, this game was taken down by a DMCA notice since the mesh assets used in the game were replicas and indistinguishable from the game itself. One of the most popular videos of the game is appended above, however if you wish to see more you can search it on YouTube due to its popularity.
Everything that is functional in a programmable way is what I made, map assets and/or other models were NOT made by me. I merely programmed the entirety of the games functionality.
I'm a Computer Programmer who has been programming for just over a decade now. I have varied experiences with many languages such as the C Family (C, C++, C#), Rust, JavaScript, Java and Luau. The languages I am most fluent in reside in the C Family, with the largest amount of experience being in Luau.
I've managed to create pieces of software for both the Windows and Linux platforms over the years, some of which are primarily just utility tools for myself. I started out programming with Luau on the ROBLOX platform, and I haven't regretted it since. To wit, Luau
is the language of which I am the most proficient in.
If you wish to view some of my creations, you can do so by heading over to the Work section.I'm familiar with the WPF Framework in C#, wxWidgets in C++ and FLTK in Rust. I've also delved a little into the Win32 API and attempted to create Native Windows GUIs using it.On ROBLOX, I am familiar with the Knit Framework, alongside its utilities such as Component, Trove (now I use Janitor), Input, TableUtils, Signal, Promise and Timer. I have also recently started working with React-Lua, whereby I have created a plugin that converts ROBLOX instances, and its descendants, into React.createElement(...) syntax - similar to the Codify plugin. I also have a small amount of experience with developing a Discord bot (JavaScript) to handle a Sith Order on ROBLOX, such as awarding tokens, keeping track of play time etc.If you wish to commission me then you can do so in the Contact section.Thanks for reading.
If you wish to get in contact with me, my primary method of communication is via Discord. My handle is sigmaeg.Please don't contact me for general queries as my DMs are usually only open to friends or to people who wish to commission me.My ROBLOX profile is SigmaHelios and the Game Studio I'm proudly a part of is Helios Development which is branched from the Helios Bloodline.Thanks for reading.